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Acclaimed author Tillie Walden enters the world of Robert Kirkman's THE WALKING DEAD as 17-year-old Clementine must learn the difference between living and surviving in this intimate, coming-of-age YA graphic novel trilogy. FROM THE WORLD OF ROBERT KIRKMAN'S THE WALKING DEAD... ...CLEMENTINE LIVES! Clementine is back on the road, looking to put her traumatic past behind her and Acclaimed author Tillie Walden enters the world of Robert Kirkman's THE WALKING DEAD as 17-year-old Clementine must learn the difference between living and surviving in this intimate, coming-of-age YA graphic novel trilogy. FROM THE WORLD OF ROBERT KIRKMAN'S THE WALKING DEAD... ...CLEMENTINE LIVES! Clementine is back on the road, looking to put her traumatic past behind her and forge new path all her own. But when she comes across an Amish teenager named Amos with his head in the clouds, the unlikely pair journeys North to an abandoned ski resort in Vermont, where they meet up with a small group of teenagers attempting to build a new, walker-free settlement. As friendship, rivalry, and romance begin to blossom amongst the group, the harsh winter soon reveals that the biggest threat to their survival...might be each other. A coming-of-age tale of survival written and illustrated by two-time Eisner award-winner Tillie Walden (Spinning, On a Sunbeam).


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Acclaimed author Tillie Walden enters the world of Robert Kirkman's THE WALKING DEAD as 17-year-old Clementine must learn the difference between living and surviving in this intimate, coming-of-age YA graphic novel trilogy. FROM THE WORLD OF ROBERT KIRKMAN'S THE WALKING DEAD... ...CLEMENTINE LIVES! Clementine is back on the road, looking to put her traumatic past behind her and Acclaimed author Tillie Walden enters the world of Robert Kirkman's THE WALKING DEAD as 17-year-old Clementine must learn the difference between living and surviving in this intimate, coming-of-age YA graphic novel trilogy. FROM THE WORLD OF ROBERT KIRKMAN'S THE WALKING DEAD... ...CLEMENTINE LIVES! Clementine is back on the road, looking to put her traumatic past behind her and forge new path all her own. But when she comes across an Amish teenager named Amos with his head in the clouds, the unlikely pair journeys North to an abandoned ski resort in Vermont, where they meet up with a small group of teenagers attempting to build a new, walker-free settlement. As friendship, rivalry, and romance begin to blossom amongst the group, the harsh winter soon reveals that the biggest threat to their survival...might be each other. A coming-of-age tale of survival written and illustrated by two-time Eisner award-winner Tillie Walden (Spinning, On a Sunbeam).

30 review for Clementine, Book One

  1. 5 out of 5

    s.penkevich

    When Tillie Walden releases anything, you can guarantee I’ll check it out. Clementine is the first of a trilogy set in Robert Kirkman’s Walking Dead world, with the character originating in a spin-off game series. Walden does well by capturing this narrative in her signature style, both in terms of character-driven storytelling and her mesmerizing art. The story surrounds strangers collaborating on building a mountaintop living space away from the zombies roaming beneath, each member running fro When Tillie Walden releases anything, you can guarantee I’ll check it out. Clementine is the first of a trilogy set in Robert Kirkman’s Walking Dead world, with the character originating in a spin-off game series. Walden does well by capturing this narrative in her signature style, both in terms of character-driven storytelling and her mesmerizing art. The story surrounds strangers collaborating on building a mountaintop living space away from the zombies roaming beneath, each member running from their own traumas and trying to find themselves in a new world where danger lurks around every corner and painful memories are biting their heels. This is a series you can jump into without any context (I mean, zombies, you get the idea), which really works to this book’s benefit, and Walden creates a fun and introspective adventure story. The story follows Clementine as they hope to avoid getting attached to people but can’t quite seem to stop helping people. Teaming up with an Amish boy, Amos, who is rather naive but skilled at fighting and is headed on his rumspringa, the pair travel to Vermont, fighting zombies along the way, to meet two mysterious twin sisters who are offering a plane ride in exchange for help. There we also meet Ricca, the best character honestly, and one who seems to be the Walden stand-in for this book. It’s a bit of a slow burn of a book, focusing on Walden’s signature themes of coming to terms with oneself and overcoming past traumas, which really works in a survival horror setting despite the surprise of Walden doing a survival-horror book. They construct some fairly complex characters and it was delightful to see queer inclusion in the storyline. Should Clem and Ricca become a couple? Absolutely. I’ll definitely be back for the next installments. The art is classic Walden, and while I wish this was in color like the last few of their works, the black and white really does fit the creepy tones. They do a great job of capturing the post-fall-of-civilization world while also undeniably being their art style. Especially the characters (Amos looks a lot like Elliot from On a Sunbeam, and Ricca in glasses will look familiar to any Walden fan). Still, this feels like a new direction for Walden, and while action sequences that take place in a creepy atmosphere are familiar to her work in Are You Listening?, this is devoid of the dreamlike qualities that usually bring her work alive and drenched instead in chilling dread. And it mostly works. I did find that sometimes it can be hard to follow the action sequences and takes more than a passing glance to tell which character is which at times, but it doesn’t deter. It does seem that this is considered a strong departure from the character on Clementine in the video game, though I have no context for this and basically just assume that will be explained at some point. Walden excels at character development and tying the present to moments of past trauma that splintered their world. But I’m also not one for feeling like a character needs to always stay the same or that any canon is too sacrosanct to play with (if the next Star Wars show randomly decides, say, Mon Mothma becomes Charal the Witch of Endor, I’d be like whatever, cool, bring it on) but I can see how that would be distressing to fans who are attached to such things, so I suppose enter at your own risk. This was fun, and hearty enough to not feel like a rushed project, though occasionally the pacing is pretty jumpy and it could have used a bit more tension. I love Tillie Walden and while I’d prefer to see them do their own story instead of a Walking Dead tale, I’ll still be back for the next two volumes. 3.5/5

  2. 4 out of 5

    Chad

    Tillie Walden steps into The Walking Dead universe with Clementine. I did think it was an odd choice to extend the story of the character from the Telltale video games. Her story was complete, so why send her on the road again? And why not explain why she left? That's my problem with some of this story. There's too much unexplained. Characters don't make rational decisions, they make decisions to send the story in the direction Walden wants them to go without laying any groundwork why they would Tillie Walden steps into The Walking Dead universe with Clementine. I did think it was an odd choice to extend the story of the character from the Telltale video games. Her story was complete, so why send her on the road again? And why not explain why she left? That's my problem with some of this story. There's too much unexplained. Characters don't make rational decisions, they make decisions to send the story in the direction Walden wants them to go without laying any groundwork why they would make said decision. These teenagers are trying to build houses on top of a mountain in the middle of the winter. It makes no sense. They are out in snowstorms everyday and cause avalanches more than once while just trying to bang a nail in with a hammer. How about you build houses in the summer and hunker down in the winter like any other human would.

  3. 5 out of 5

    Sam Quixote

    A few years ago I was sent an unsolicited review copy of Tillie Walden’s memoir Spinning. It was about how she found out she was gay and did figure skating. I think she was 22 when she produced this “memoir”, not much older than she was in the book itself. This is why memoirs are usually suited for people who have lived a life or had some extraordinary experience, neither of which applies to Spinning. It’d be like if I ate a bagel, stared into the middle distance and then wrote a 400 page book a A few years ago I was sent an unsolicited review copy of Tillie Walden’s memoir Spinning. It was about how she found out she was gay and did figure skating. I think she was 22 when she produced this “memoir”, not much older than she was in the book itself. This is why memoirs are usually suited for people who have lived a life or had some extraordinary experience, neither of which applies to Spinning. It’d be like if I ate a bagel, stared into the middle distance and then wrote a 400 page book about it. I read about half of it (it actually was 400 pages long!), laughed at how utterly inane and empty Spinning was and tossed it into the book donation bag I give to my local charity shop when it’s full. As unimpressed as I was with Walden’s comic (because of Spinning I hadn’t bothered looking at any of her other comics, even if one of them won an Eisner - I find awards rarely denote quality and tend to reward politics), I decided to check out her latest, Clementine, Book One, purely because it’s a Walking Dead spinoff (all things considered, I’m a fan of Robert Kirkman’s series - yes there was a lotta crap but also a lotta good). Well, that’s what I get for not doing any research because it turns out Clementine is a spinoff of The Walking Dead… Telltale game, not Kirkman’s comics series. Ugh… For those of you who don’t know what Telltale games were, they were an unholy mashup of point and click games and animated movies, that neither satisfied as a game or a movie. The experience was like watching an extended cut scene that occasionally prompted you to press “X” - that was often the “game” aspect. I played about 30 minutes of the Batman Telltale game, was bored the whole time, quit and never played it again. You’ll be shocked to know that this godawful format didn’t go the distance and Telltale went bankrupt a while ago. So I didn’t play the Walking Dead Telltale game and I have no idea who Clementine is or why anyone cares; I’m clearer now about who she is but remain baffled as to the caring part. In this book she’s a moody teen amputee who meets an Amish kid called Amos whose rumspringa involves travelling to a Vermont mountain and helping strangers build a house or something and getting a plane ride in return. Clem tags along because plot. The story is never once interesting. You’d think an amputee might struggle with fending off the zombie hordes but, no, Clem manages just fine. I mean, if the zombies are that easy to get rid of and serve zero purpose, they may as well not be there. Clem and Amos are joined by a pair of twins and a girl with glasses and, after a certain point, they all start to look the same - even Amos - and, coupled with Walden’s downright abysmal storytelling, I found that a major character had somehow died or wandered off a number of pages previously and I didn’t even notice! All of the characters are uninteresting nobodies - they’re all moody teens, hooray… - and, again because plot, one of the characters goes bad for no reason and that’s the finale: some dumb scuffle between idiots over nothing. So many of the panels are crammed with overstuffed word balloons and still the story came off murky and unengaging - that’s how bad a writer Walden is. Clementine, Book One is a dismal comic that I wouldn’t recommend to anyone, least of all Walking Dead fans - if anything, this book will give you a new appreciation for even the worst books in Kirkman’s run, which were never as mind-numbingly dull as this.

  4. 5 out of 5

    A.J. Anders

    “I don’t know, something in me changed after I got bit. I ignored it for a while but it keeps growing. This idea that I...I was going to live. And not just day by day like I had been. I could live for months...years...that I might be an adult someday, like my mom was. I don't know why but it scared me so much. So much that it felt like I couldn’t breathe.” Clementine meets a young boy while on the road and decides to tag along on the boy's journey up a Vermont mountain for contrived reasons, whic “I don’t know, something in me changed after I got bit. I ignored it for a while but it keeps growing. This idea that I...I was going to live. And not just day by day like I had been. I could live for months...years...that I might be an adult someday, like my mom was. I don't know why but it scared me so much. So much that it felt like I couldn’t breathe.” Clementine meets a young boy while on the road and decides to tag along on the boy's journey up a Vermont mountain for contrived reasons, which leads to her helping a society of teenagers build houses on said mountains. No really, I kid you not. If you are wondering why AJ isn’t with her, well you should have read Skybound X true believer. That’s the issue where she leaves him for no good reason! The writer says it’s because Clementine isn’t happy, but this book and that issue never justified that reason or made it feel like a valid one. I’m usually fine with writers not telling the readers everything, but Clementine's story was already complete, so you have to give us a justification for this story existing or it just comes across as hollow and forced. First I’ll get to what I liked about the book. The format for this OGN is pretty solid, and this is a decent effort by Skybound to start expanding into younger demographics with their comics. I love that aspect of it a lot, and the art throughout this, for the most part, is really good. Walden does a fantastic job at laying out panels, especially saying how small this book is compared to a normal comic. There’s a page in here with 11 panels and the way they effectively and clearly get the story being told across to the audience is just so impressive. Usually, pages like that can look so awful, especially in books of this size, but Walden really has a hand at making her art feel cohesive. For all this book’s flaws, the art never once felt crowded or decompressed in this pretty tiny format, and it’s easily the most consistent aspect of this book, hence the two stars. Now for what I didn’t like. Tillie Walden is a fine enough illustrator, but I’ve never read much of her other work to judge her writing. It’s not appallingly bad here or anything, it just isn’t all that good either. It’s just serviceable. You can tell this is also a book geared at teenagers, which is usually fine, but a lot of the dialogue is just so whiny at points. I did like some of the more emotional moments, but it didn’t help the only person I care about in this whole book is Clementine. Amos and Ricca were cool I guess, but I just never got too attached to either, even if they are likable and written well. I’m also really confused on how all these teenagers are so effective at killing zombies. I get they grew up in the apocalypse, but these kids are killing walkers with next to no effort. The story falls flat as well, and every other review on here sums up why better than I could, but the summary should be a big hint. It just doesn’t make a whole lot of sense and the ending felt surreal in the worst possible way. I think the main reason this doesn’t work on any level for me personally is that, as mentioned earlier, Clementine’s “I’m not happy in a settlement with AJ” just feels like such a lazy excuse to get her on another adventure. If you are gonna tackle that side of Clem, maybe try and have it be for a reason that fits her character. If you still need to go this route of her leaving AJ, you could’ve had it be that she feels guilty for not being happy after all she has done to keep herself and AJ safe. It kinda seems like it may go this route at first, but it gets muddled and ends up not, which just sucks. If the book actively explored Clem feeling like Lee’s death was for nothing since she feels so unhappy with her current life even after everything everyone she’s met has done for her, and even after all the good she’s done for others too. It would’ve been a bit sad, but it also would’ve justified the story itself and all the constant flashbacks we got in here to events from the games. The way Walden justifies this story is by using that quote at the beginning of the review. She’s basically saying Clem feels she is miserable because she doesn’t have an adult in her life, as she is still waiting for Lee to come back, and I’m sorry, but that just doesn’t ring true for Clementine at fucking all. Of course, she would miss Lee, but why would that sadness drive her to abandon the person she herself started looking after? She’s sad because she doesn’t have an adult figure in her life anymore, but then she bails on AJ and leaves him without the adult figure that he personally saved. What kind of fucking logic is that? I can also admit it’s cool to see characters from the games illustrated in comics, but there was no point to them other than for the writer to be like “Hey remember these moments from Clem’s story that were some of the best emotional beats in all of The Walking Dead? Well, here they are because I can’t write my own” Why thank you, Tillie Walden. Thank you for reminding me this story has none of what makes those games great. She even had the nerve to put in the “What do we do if I get bit? Are you gonna make me say it, AJ?” scene from the last season of the Telltale games. Like yeah, put the saddest fucking moment from the entire Walking Dead franchise in the middle of your mediocre book, that will do wonders for you. Be right back, just gonna go cry to that scene one more time. And yes this book feels like it undermines that whole scene, which sucks since it was a beautiful parallel to Lee’s death in the first season. Anyone who hasn’t already, go watch that scene and please tell me if her leaving AJ after that makes any sort of sense. I just can’t recommend this to anyone. I can’t recommend it to Walking Dead fans because if you don’t know who Clementine is, this probably wouldn’t do anything for you. I also doubt most Walking Dead readers are still teenagers at this point. And I can’t recommend it to fans of Clementine’s character since it never justified sending her out on another mission. This collection also should have included the Clem/AJ story from Skybound X #1 because this book just doesn’t make as much sense without it. Real missed opportunity with this one, but I hope Tillie Walden can turn it around in the sequels. This is getting two more books whether we like it or not, so buckle up everyone. I fucking love Clementine and while it’s wonderful to see her back in this world, I wish Kirkman had waited for a writer who had a fantastic idea on how to bring her back into this world. Even if I ended up enjoying the art and some of the characters, this was still a dud at the end of the day.

  5. 5 out of 5

    Dave Schaafsma

    So I am not the ideal reviewer of this series for a number of reasons; 1) I am seemingly one of the few comics readers in the world who has not read The Walking Dead (okay, maybe two volumes, then I stopped) nor seen the tv series; 2) I am not a gamer, so have no familiarity with the Telltale Walking Dead video game featuring Clementine, though I have become aware of the controversy about ripping out the hearts of all players who liked how the Clementine game had (previously) ended, and 3) I am So I am not the ideal reviewer of this series for a number of reasons; 1) I am seemingly one of the few comics readers in the world who has not read The Walking Dead (okay, maybe two volumes, then I stopped) nor seen the tv series; 2) I am not a gamer, so have no familiarity with the Telltale Walking Dead video game featuring Clementine, though I have become aware of the controversy about ripping out the hearts of all players who liked how the Clementine game had (previously) ended, and 3) I am not really a fan of zombie comics. Still, I want to give credit to the young comics icon Tillie Walden, known for intensely emo comics almost exclusively focused on lesbian teens, in working with Robert Kirkman on this sequel. Totally surprised me. Walden and Zombies?! The author of the memoir comics story of her figure-skating youth in Spinning?! And I have read most of what she has done, which is a lot, she’s incredibly prolific. In most of her comics it’s all about the feels, grumpy teens, with few people knowing how to speak their minds: It’s young people, it’s generally YA, which she basically was herself for most of her comics career so far! Then, it becomes clear that this zombie world makes sense for Walden: Teens on a road to recovery (from trauma) and self-discovery. They don’t know who they are, and they don’t know what their relationships are to each other. So it’s YA lit. And on the representation front, key for Walden, it still involves lesbian teens, adding Clementine as disabled, and. . . a boy (!), Amos, who’s Amish, on Rumspringa, so they’re all “on the road to find out” (Cat Stevens). The risk in the art is that Walden goes from airy and light with lots of space and a love of architecture in all her previous comics to dark and smudgy and more cramped, consistent with the dark Zombie world. I like the art because she is good at what she does, and it works for the story and she is trying something way different for her. But the story takes 256 pages, and is the first in a trilogy, so this for me is way too long for a zombie story where most of what we know about any zombie world is well-established. 3x 250, you do the math, ugh. But you know, Kirkman, of the gazillion volume Walking Dead, would have no problem with epic-length story here, of course. But there’s no real threat from the zombies, they kill “the walkers” easily. And honestly, not much actually happens, except Walden’s typically slow-build character/relationship-building, though we do find one of the core group is not who we think they are. This is a Walden problem in some of her work, though; long, seemingly endless stories, needing editing, though with (easily acknowledged) gorgeous rock star-level artwork. So not knowing the video game I neither am familiar with the world enough to like the character nor resent her treatment here, a wash. Not a zombie fan, but okay. Two stars, I say, but a star to Walden for risk-taking and trying something different, being pretty ambitious. And I expect a lot of Walden and YA fans will like the basic story unless they know the game! Because it is Walden, I expect the missing AJ (that I know nothing about except to read about it here as a key Clementine connection) to show up again and for it to end satisfyingly, but I can see all the one-starrers are already done with this.

  6. 5 out of 5

    Sage Agee

    I love how this walking dead world story is mostly about physical disabilities and mobility/visual aids in the apocalypse. The most important question that barely any apocalyptic writers ever mention! It also has that signature soft queerness that tilly does so well.

  7. 4 out of 5

    Lenard Josh

    Why ruin our sweetpea?

  8. 4 out of 5

    Oneirosophos

    I like Tillie, but this was subpar. It is a subpar continuation of the best Walking Dead spin-off and it does not do justice of Clem. Bad writing and sometimes mediocre artwork which do not add well with over than 200 pages of actually nothing memorable happening, if not for some flashbacks. Although, I will continue this series, but I really hope that books 2 & 3 will pick up the pace. This was extremely average and a bit boring...

  9. 4 out of 5

    Shaun Stanley

    Clementine Book 1 is an Image Comics/Skybound Comet graphic novel written and drawn by Tillie Walden. Set in the comic’s Walking Dead universe, Clementine is on a journey north when she meets up with Amos, a young Amish teen. Together they travel to a Vermont mountain to do a job of building a small settlement. I know of the character Clementine, but I have never played any of the Tale Tell The Walking Dead video games that she appeared first in. But I will read anything set in The Walking Dead Clementine Book 1 is an Image Comics/Skybound Comet graphic novel written and drawn by Tillie Walden. Set in the comic’s Walking Dead universe, Clementine is on a journey north when she meets up with Amos, a young Amish teen. Together they travel to a Vermont mountain to do a job of building a small settlement. I know of the character Clementine, but I have never played any of the Tale Tell The Walking Dead video games that she appeared first in. But I will read anything set in The Walking Dead comic universe. This was a very enjoyable young adult graphic novel. Most of the kids in the book are a bit naive because they have lived sheltered lives with Clementine being the character who has been through the most. There is some teenage drama in the book but I feel it’s presented in a realistic manner that doesn’t go too over the top. The book is more or a survival tale instead of a zombie horror book but that is what I have liked most about the Walking Dead universe. There is real human drama that is the focus but a walker attack could always be lurking around the corner. I really enjoyed Tillie’s cartoon style though there were some small panels that were hard to distinguish. But it still fits perfectly in with the tone of the book. I am sad that the next entry is a year away but it gives me plenty of time to look up Clementine’s past.

  10. 5 out of 5

    Aiden Stann

    Skybound completely butchered this series. The art style is horrible and the storyline is even worse. The entire plot of this comic is that Clementine leaves AJ behind because she isn't "happy" even though she fought and risked her life for the school and her home in the games. They now announced that there may be a potential new love interest, meaning the ones in the games didn't matter to her. Don't support Skybound by buying this book. Skybound completely butchered this series. The art style is horrible and the storyline is even worse. The entire plot of this comic is that Clementine leaves AJ behind because she isn't "happy" even though she fought and risked her life for the school and her home in the games. They now announced that there may be a potential new love interest, meaning the ones in the games didn't matter to her. Don't support Skybound by buying this book.

  11. 5 out of 5

    Rod Brown

    A fairly mild bit of zombie horror spun off from Robert Kirkman's The Walking Dead, this graphic novel is actually a sequel to a series of Telltale video games (that I haven't seen) where the Clementine character first appeared. It's one of those stories where the zombies are secondary to the emotional horror of sharing a small space with living people on top of a snowy mountain peak. It's so mild, that I'll admit that I'm probably rounding up to my three-star rating because I'm a fan of Tillie W A fairly mild bit of zombie horror spun off from Robert Kirkman's The Walking Dead, this graphic novel is actually a sequel to a series of Telltale video games (that I haven't seen) where the Clementine character first appeared. It's one of those stories where the zombies are secondary to the emotional horror of sharing a small space with living people on top of a snowy mountain peak. It's so mild, that I'll admit that I'm probably rounding up to my three-star rating because I'm a fan of Tillie Walden's other work. For that same reason, I'll definitely pick up the next book when it comes out next year.

  12. 4 out of 5

    TJ

    I played the first two seasons of TWD game, and I loved them. Clementine was a great character, so I was excited to revisit her. That said, I think this direction with the character will make longtime fans of the games angry because it does kind of stand alone from her previous character arc. Yes, this references the previous stuff briefly, but it's very new reader friendly. My main complaint is that this book is boring and none of the new characters are very good. The art is nice, but sometimes I played the first two seasons of TWD game, and I loved them. Clementine was a great character, so I was excited to revisit her. That said, I think this direction with the character will make longtime fans of the games angry because it does kind of stand alone from her previous character arc. Yes, this references the previous stuff briefly, but it's very new reader friendly. My main complaint is that this book is boring and none of the new characters are very good. The art is nice, but sometimes it was hard to tell what was happening. The dialogue bubbles also covered way too much of the panels too often. The seemingly budding f/f romance between Clementine and a new girl character is awesome for representation but not very interesting. I feel like this book could have been fantastic, but it was only just okay. I think making it a trilogy from the get-go is a mistake because this feels like 1/3 of a larger story, and it just kind of ends with no real resolution. There's some good moments, it was nice revisiting Clem, and the art style is generally nice, but I'm not sure who this book is for, and it may struggle to find its audience. 2.5/5 stars.

  13. 4 out of 5

    Reading_ Tamishly

    I will not continue with this graphic novel series. I know that the author is trying something new and it’s okay. It’s that I prefer the other works more. More of a gothic/thriller, this one starts pretty weak with less story to tell and characters lacking your attention.

  14. 5 out of 5

    Elizabeth

    When I first heard there was going to be a Clementine book, I was cautiously hyped. I really enjoyed the games and loved the stories they told and the characters they brought to the table. Then I heard that AJ wouldn't be in the comics and I lost a lot of my hopes for it. Clementine would never leave him behind so the entire concept was flawed and bad. I got a review copy through Edelweiss though, so I read it. Things I hated: AJ wasn't in it and she barely thought of him and never mentioned him When I first heard there was going to be a Clementine book, I was cautiously hyped. I really enjoyed the games and loved the stories they told and the characters they brought to the table. Then I heard that AJ wouldn't be in the comics and I lost a lot of my hopes for it. Clementine would never leave him behind so the entire concept was flawed and bad. I got a review copy through Edelweiss though, so I read it. Things I hated: AJ wasn't in it and she barely thought of him and never mentioned him to the others. Clementine would never! I also had a shit time telling what was going on in a lot of the images and had to guess a lot based on the text. Things I loved: Clementine naming her prosthetic (view spoiler)[after Kenny (hide spoiler)] . Things that I mostly liked: Ricca was a good new character that I want to know more about. The art style was mostly pleasant to look at despite being hard to decipher more frequently than I'd want. The overall story is Things I mostly didn't like: I don't think we spent enough time with the other characters to know them properly. Overall, it could have been good, but it wasn't. I didn't hate it as much as I feared (it had redeeming qualities), but it wasn't great. I'm just disappointed because the games were so great. I wish this story had just been another Telltale game, I know it could have been great (I mean, other than her LEAVING). I'll probably read book two to know what happens next, but I can't see myself recommending it.

  15. 4 out of 5

    S.L.S

    I'm keeping this spoiler-free because, frankly, I don't care about this story enough to give it that—a full-fledged review. Because I'm tired, and it's evident to me that this whole thing is a mere cash-grab on Skybound's part, and that Tillie was hired for something out of her element. Removed from Telltale's The Walking Dead, this is fine. A 3/5 at most. There's pacing issues, and many of the panels are hard to read visually, so it takes a buffering moment to actually understand what is going o I'm keeping this spoiler-free because, frankly, I don't care about this story enough to give it that—a full-fledged review. Because I'm tired, and it's evident to me that this whole thing is a mere cash-grab on Skybound's part, and that Tillie was hired for something out of her element. Removed from Telltale's The Walking Dead, this is fine. A 3/5 at most. There's pacing issues, and many of the panels are hard to read visually, so it takes a buffering moment to actually understand what is going on. This should not have been greyscale as I think Walden's work leans into the use of color. If she had, I think the legibility of the story would've been a lot better. That, and the quality of this story really takes a toll given that it feels rushed—which explains a lot of the pacing issues, as well as awkward character beats (rushed development, for instance). Now, I will say, there are many elements that are fun, and some moments that I would've liked to see in a setting like this. One of which being at the beginning with the Amish community (literally first-chapter stuff, so not too spoilery). Unfortunately though, we never do explore that community enough to get a sense as to how an Amish community functioned within an apocalypse. Like, what advantages did they have? What disadvantages? That's not really answered. Like the other cool concepts, it's thrown in there to be immediately brushed past for the next thing. As a continuation, it honestly reads as someone's first fanfiction. Clementine doesn't read as Clementine, not through her actions, her characterization—not even her dialogue. Clementine in this book is angsty, but not in a way that is in-character. Season Three's Clementine already showed an angsty Clementine who doesn't trust people: she's more like spitfire than this husk. Now, I get that characters can react to different situations in different ways, but this is the best way for me to explain the gist of my issues with her characterization without spoiling: she doesn't read as Clementine, we've already done this arc, why couldn't we see something, oh I don't know, new?! There's a slew of other things, but that is the core issues. Clementine, as a character, lives within multiple interpretations—in a different way that characters from television or books would. Given that she is a video game character, in a choose-your-own-adventure with divergent points, she is not a character that can be bottlenecked into one thing. So while this book can be ONE Clementine's story, this is not her story. The fact that Skybound is pushing it like this is goes to show how much this is a cash-grab, and how much they don't respect the integrity of Telltale's prior work. Hence the 1/5 stars, given that there were some cool concepts and moments.

  16. 5 out of 5

    Kori ☾

    Made me want to play the games all over again. Not sure if I like the direction in which the story is going. As some people mentioned in their reviews, who builds houses in the winter? I am curious to read Book Two though. Also, AMAZING artwork!

  17. 5 out of 5

    Beth

    ahhhHHHHhhhhhhhhhhhhhh. and when tillie walden writes a tlou comic for me then you’ll see

  18. 5 out of 5

    Leonie

    I don’t know any other TWD content, so I wasn’t familiar with Clementine’s character before reading this. I can’t say I liked her (or any of the characters). The plot was a mess. I lost track of what was going on on multiple occasions. I didn’t particularly like the art style. The black and grey colour scheme did fit the mood of the book, but it was too dark so some scenes were barely… readable? Side note: The ARC edition I got wasn’t completed. Only about half of the pages were fully coloured in, I don’t know any other TWD content, so I wasn’t familiar with Clementine’s character before reading this. I can’t say I liked her (or any of the characters). The plot was a mess. I lost track of what was going on on multiple occasions. I didn’t particularly like the art style. The black and grey colour scheme did fit the mood of the book, but it was too dark so some scenes were barely… readable? Side note: The ARC edition I got wasn’t completed. Only about half of the pages were fully coloured in, and while there was a note from the publisher that they would be completely coloured by the release date, I don’t quite get why they didn’t just wait with the release of ARCs until the book was completely done. [I received a free copy from the publisher in exchange for an honest review.]

  19. 4 out of 5

    Doreen

    6/21/2022 Full review tk at TheFrumiousConsortium.net. 6/24/2022 It's become vanishingly rare for there to be anything new to say about the zombie apocalypse. This book is no different, but will likely hit the sweet spot for fans of the subgenre, and especially for those who don't think that there's enough teenage angst already in the existing corpus. In this expansion on Robert Kirkman's The Walking Dead universe, Clementine is on her own again, using crutches to compensate for the makeshift pros 6/21/2022 Full review tk at TheFrumiousConsortium.net. 6/24/2022 It's become vanishingly rare for there to be anything new to say about the zombie apocalypse. This book is no different, but will likely hit the sweet spot for fans of the subgenre, and especially for those who don't think that there's enough teenage angst already in the existing corpus. In this expansion on Robert Kirkman's The Walking Dead universe, Clementine is on her own again, using crutches to compensate for the makeshift prosthetic she's been using since losing her lower left leg. It's after breaking this substitute leg that she reluctantly agrees to accept help from a nearby Amish settlement. The doctor there fits her up with a nice new prosthetic but she's too wary to stay overnight, despite all the help they've freely given her. While on the road north the next day, she crosses paths with Amos, an Amish teen who fought to be allowed to go on Rumspringa, the first of their community's since the apocalypse shut everything down. He has a dream of traveling to a Vermont town to help rebuild a mountaintop hideaway, after which he'll be rewarded with a real life plane ride. Clem is skeptical of all this, but eventually accepts a buggy ride and helps take turns driving and keeping walkers away. As the days pass, Clem starts to grow fond of Amos' sunniness, not that she'd ever admit as much out loud. When they arrive in Vermont and find the mountain he's been heading towards, she decides to stick around for a while just to make sure everything is legit. The fact that there are only three other people -- all teenage girls -- at the hideaway immediately raises Clem's suspicions, but Amos is intent on working hard and helping out. But as one disaster after another strikes, emotions run high, leading almost inevitably to betrayal. The story itself is fine, if not particularly original or strong enough to withstand more than passing scrutiny. Perhaps the gaps will be filled in better in Books Two and Three. It doesn't help that Tillie Walden's art is occasionally too murky to differentiate between characters or to fully illustrate what's happening to them. I really enjoyed Amos tho, who was a delight. I just... I don't think I'm this book's target demographic. I don't care about your standard zombies and I'd much rather read about teenage angst in real world situations (tho, perhaps hilariously, one of my favorite zombie books is Lia Habel's steampunk-zombie-teen romance mashup Dearly, Departed.) Clementine, Book One by Tillie Walden was published digitally June 22 2022 by Image Comics and will be available in print June 28 2022 from all good booksellers, including Bookshop!

  20. 5 out of 5

    Andrea Haas

    Though it was nice to see an Amish community featured as I’ve grown up in Pennsylvania, but Clem just wouldn’t leave AJ behind. Even if she was struggling with PTSD, loss, and emotional pain… she fought so hard for that young boy. I can’t see it.

  21. 5 out of 5

    Stacia

    I don't even read The Walking Dead, I just love Tillie Walden, and this does not disappoint. I don't even read The Walking Dead, I just love Tillie Walden, and this does not disappoint.

  22. 4 out of 5

    Zion Koval

    Why make a book about a game you never played. You ruined Clementine's character she literally lives for AJ and she would never leave him. and it is very obvious that one of the characters is a self insert as the love intrest witch also doesnt make sense since clem had 2 possible love interests in the game so why would she leave violet/louis for no reason!? Why make a book about a game you never played. You ruined Clementine's character she literally lives for AJ and she would never leave him. and it is very obvious that one of the characters is a self insert as the love intrest witch also doesnt make sense since clem had 2 possible love interests in the game so why would she leave violet/louis for no reason!?

  23. 5 out of 5

    Amanda

    I only played, like, the beginning of the game Clementine is from, but I think fans of the game could appreciate this continuation of her story. There are a few callbacks to different characters, and I don’t think my ignorance of those characters necessarily took away from this story, but I’m sure it would have helped me understand her a little more. That said, I loved the character development in this story, and Ricca’s my fave. EDIT: After perusing some other reviews, I might have been wrong ab I only played, like, the beginning of the game Clementine is from, but I think fans of the game could appreciate this continuation of her story. There are a few callbacks to different characters, and I don’t think my ignorance of those characters necessarily took away from this story, but I’m sure it would have helped me understand her a little more. That said, I loved the character development in this story, and Ricca’s my fave. EDIT: After perusing some other reviews, I might have been wrong about fans of the game liking this one.. ¯\_(ツ)_/¯

  24. 5 out of 5

    Celia Burn

    "You find people... you survive together, as long as you can. But you're really just waiting, killing time until it falls apart. And falling apart isn't always something that happens, it's a feeling. A feeling that makes you want to run..." The greyscale scape is completely a change of pace for this artist, but it's fitting for the zombie apocalyptic world being shown. More of a slow burn tale, I'm curious to see where the next volume takes the series. The continual depiction of same sex love th "You find people... you survive together, as long as you can. But you're really just waiting, killing time until it falls apart. And falling apart isn't always something that happens, it's a feeling. A feeling that makes you want to run..." The greyscale scape is completely a change of pace for this artist, but it's fitting for the zombie apocalyptic world being shown. More of a slow burn tale, I'm curious to see where the next volume takes the series. The continual depiction of same sex love throughout her stories, illness and disabled lead (Clementine has a prosthetic leg) is always a selling point for me, but so far, only one volume in, this is low on my list of favorite tales from Tillie Walden.

  25. 5 out of 5

    Gavin Arucan

    This was a nice read! I’m a BIG fan of Clementine and the Telltale games, so it took some adjusting to see her story continue in a completely different medium. So far, I’m not sure this story is totally necessary, but Tillie Walden explores some interesting themes that I really got into! I loved seeing Clem adapt to her new disability, and seeing it not be treated as an awful thing that happened to her. It’s just a part of her now. While I can accept Clem leaving the school she ended the games in This was a nice read! I’m a BIG fan of Clementine and the Telltale games, so it took some adjusting to see her story continue in a completely different medium. So far, I’m not sure this story is totally necessary, but Tillie Walden explores some interesting themes that I really got into! I loved seeing Clem adapt to her new disability, and seeing it not be treated as an awful thing that happened to her. It’s just a part of her now. While I can accept Clem leaving the school she ended the games in, I’m torn on the exclusion of AJ as her “son.” Having Clem be on her own with a new group of teens allows for us to see the effects that growing up in the zombie apocalypse as had on her without the need to be looking over AJ at the same time. It’s a nice, new dynamic, but leaving AJ doesn’t sit right with me still, and I’d like for them to reunite by the end. I really warmed up to the new characters by the end of the book, and I’m excited to see what happens to them next. The art style is gorgeous! There are so many stunning shots of the Walking Dead world, and I appreciate the black and white nod to the original comics. There are a few moments where it’s hard to tell what’s happening though, due to the style. Overall, I’m happy to see Clem again and I’m curious where the story will take her and her new friends. This book had a lot of pressure on it and is mostly successful in getting me on board for a brand new, standalone Clementine story.

  26. 4 out of 5

    Larakaa

    I'm not much of a TWD fan but whoa this was great. Heart breakingly, soul crushingly great. I need some time to process all these emotions now. Also, it might not be intended but this works so well as a metaphor for the climate crisis and how kids and teens feel about it. I'm not much of a TWD fan but whoa this was great. Heart breakingly, soul crushingly great. I need some time to process all these emotions now. Also, it might not be intended but this works so well as a metaphor for the climate crisis and how kids and teens feel about it.

  27. 4 out of 5

    Gail

    4.5 I will just pick up and love everything by Tillie Walden, that's a fact. I have really started to like illustrated horror and I was so glad to see Walden take her art that way. This had a lot of the hallmarks of Tillie Walden's body of work; melancholic tone, beautiful art and paneling, strong/hardened main characters, joyful/wholesome side characters, and a strong lesbian slow burn romance. I am very unfamiliar with the Walking Dead but I think the world building was accessible to me as someon 4.5 I will just pick up and love everything by Tillie Walden, that's a fact. I have really started to like illustrated horror and I was so glad to see Walden take her art that way. This had a lot of the hallmarks of Tillie Walden's body of work; melancholic tone, beautiful art and paneling, strong/hardened main characters, joyful/wholesome side characters, and a strong lesbian slow burn romance. I am very unfamiliar with the Walking Dead but I think the world building was accessible to me as someone who was not familiar with the lore of that franchise. I don't know who this book is exactly for, I just read this because I really like Tillie Walden but I don't know if Walking Dead fans will like this and I don't know why you would pick this up unless your really into apocalyptic stories.

  28. 5 out of 5

    Alex Sarll

    I had assumed Tillie Walden was having the sort of dream indie comics career where she'd have no need or desire to do work for hire. And even if I had known she was going to give it a go, I wouldn't have guessed it would be on The Walking Dead. This despite the fact that, having read this, of course they're a match: strangers uneasily coming to know and need each other on a long journey through mostly empty countryside; a lurking threat which can almost be forgotten until it suddenly becomes a t I had assumed Tillie Walden was having the sort of dream indie comics career where she'd have no need or desire to do work for hire. And even if I had known she was going to give it a go, I wouldn't have guessed it would be on The Walking Dead. This despite the fact that, having read this, of course they're a match: strangers uneasily coming to know and need each other on a long journey through mostly empty countryside; a lurking threat which can almost be forgotten until it suddenly becomes a terribly urgent problem; a tatty landscape capable of occasional moments of utter beauty. Even the small group of people, isolated by snow, among whom much of the story takes place, recall her debut, The End Of Summer – though the facilities here are a lot less luxurious. As some may infer from the title, this is a sequel to Telltale's Walking Dead game, a concept which already has some people up in arms – apparently it ended with Clementine having attained some form of sanctuary, a conclusion which many players hate to see stripped away from her. I have some sympathy with this, as also with the objection that it's very hard to do a canonical sequel to a game through which people will have taken the character on all sorts of different paths. Personally, I fucked the game off early doors when I realised it was itself ignoring choices I had previously made, and I still feel it's a bit much that, as I write this, the top Goodreads review of this is one star from someone who doesn't appear to have read it yet. Which is not to say I think the comic is perfect. There's usually a gorgeous clarity to Walden's art, and here that sometimes seems to have been sacrificed to huge swathes of dark, perhaps in the cause of better meshing with the shadowed look people associate with The Walking Dead (even though Charlie Adlard's art on the main series was often pretty light and spacious). Whatever the reason, there were a number of scenes where I couldn't altogether follow what was going on, and if that feels acceptably method for a muddled and chaotic encounter with walkers, elsewhere (as in the fairly key scene where the buggy exits the story) it meant I was left with some pretty basic gaps in the story. Indeed, I read this in an Edelweiss ARC, released much earlier than usual, and there was a note that from Chapter Seven the grey tones weren't finished. You know what? I preferred it that way; it looked more Tillie Walden, and certainly easier to follow. But even with the occasional murk, and assuming the entire concept isn't anathema to you as snatching away a beloved character's hard-won peace, there's a lot to enjoy here. Those landscape epiphanies and moments of connection Walden does so well, but also some lovely dialogue: "Lord, this roof is...fucked." "SHHH, don't say that! It's...troubled." (Which doesn't begin to get across the effect it has when hand-lettered, the big 'SHHH' half-obscuring the 'fucked') Also, a scene in the opening pages where Clementine has fallen and broken her primitive prosthetic leg as walkers close in. Oh no, thinks the reader – only for her to spear one zombie through the eye-socket with its jagged stump. Yes, man's inhumanity to man and the opportunity/Sisyphean nightmare of starting civilisation again, sure. But this is the good shit for which we read zombie comics.

  29. 5 out of 5

    Mandy

    If you've played Telltale Games' The Walking Dead video game series, you'll be very familiar with Clementine, the series protagonist. Clementine lived on after the end of the game, making her first post-game appearance in Clementine Lives, which featured in Skybound X along with the first chapter of Rick Grimes 2000. Written by Tillie Walden, Clementine: Book One is Clem's first dedicated comic book series. Official Synopsis Clementine is back on the road, looking to put her traumatic past beh If you've played Telltale Games' The Walking Dead video game series, you'll be very familiar with Clementine, the series protagonist. Clementine lived on after the end of the game, making her first post-game appearance in Clementine Lives, which featured in Skybound X along with the first chapter of Rick Grimes 2000. Written by Tillie Walden, Clementine: Book One is Clem's first dedicated comic book series. Official Synopsis Clementine is back on the road, looking to put her traumatic past behind her and forge new path all her own. But when she comes across an Amish teenager named Amos with his head in the clouds, the unlikely pair journeys North to an abandoned ski resort in Vermont, where they meet up with a small group of teenagers attempting to build a new, walker-free settlement. As friendship, rivalry, and romance begin to blossom amongst the group, the harsh winter soon reveals that the biggest threat to their survival… might be each other. The Story Clementine: Book One has proved controversial among fans, many of whom weren't willing to accept Clementine leaving AJ in Clementine Lives. I think this notion was immediately put to bed in the opening pages of Clementine: Book One with Clementine meeting Amos as he embarks on Rumspringa. Just like Amos needs to go on his voyage of self-discovery, so too must Clementine find herself in this coming of age tale. And if that ultimately leads her back to AJ, then so be it. The Art I'm not going to lie, the artwork was disappointing. I'd been drawn in by the gorgeous, eye-catching cover and was dismayed to see the grey, bland pages inside. I'm also a little annoyed - they'd ultimately reissued The Walking Dead comics in colour, so haven't they learned that fans prefer colour? Verdict I wanted to love this comic with all of my heart but sadly the artwork let it down. It’s not just about aesthetics – there were scenes that I had to read once, twice more to try understand what was happening because it wasn’t clear from either the text nor graphics. This was most evident in what could be described as the most important scene in the book, one where there shouldn’t have been a shred of ambiguity. I think Clementine: Book One could be saved with a colour re-issue but even then they might need to enhance some artwork or dialogue. Stan Zone Recommended if you like: The Walking Dead, zombies, post-apocalyptica Blog | Instagram | Twitter | Facebook

  30. 4 out of 5

    Morgan

    So, I had no idea this graphic novel was part of the Walking Dead universe! I just saw Tillie Walden's name, and I knew I had to read it. From the other reviews, it seems intense WD fans weren't into it, but I enjoyed it. For personal context about my history with WD, I started reading the series long before the show & read all the way to 100th issue. I wasn't really into the TV show. Okay, so back to Clementine! I loved the story's focus on youth response to the apocalypse about how youth band So, I had no idea this graphic novel was part of the Walking Dead universe! I just saw Tillie Walden's name, and I knew I had to read it. From the other reviews, it seems intense WD fans weren't into it, but I enjoyed it. For personal context about my history with WD, I started reading the series long before the show & read all the way to 100th issue. I wasn't really into the TV show. Okay, so back to Clementine! I loved the story's focus on youth response to the apocalypse about how youth band together and how they split apart. I enjoyed seeing how the characters' disabilities affected their survival, fed their anxieties, and could both hinder or help their existence in the world. The story doesn't waste time explaining how the zombie apocalypse happened or the mechanics of the world - I realize now that maybe that's because it was in the WD universe, but the story works either way without that knowledge.

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