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30 review for Horror on the Hill

  1. 5 out of 5

    Ken

    This is a great adventure. If you've ever been to a state park with a mountain, looked at the trail map and wondered what it might be like if it were made into a D&D adventure, this is it. Explore the wonderful wooded trails of the hill, with the hidden glades, waterfalls, ponds, cliffs, and of course lots of monsters. The ruined monastery is sufficiently creepy, the hobgoblins worthy adversaries, there's some nice 3 dimensional encounters at the end, and of course, it's the only basic adventure This is a great adventure. If you've ever been to a state park with a mountain, looked at the trail map and wondered what it might be like if it were made into a D&D adventure, this is it. Explore the wonderful wooded trails of the hill, with the hidden glades, waterfalls, ponds, cliffs, and of course lots of monsters. The ruined monastery is sufficiently creepy, the hobgoblins worthy adversaries, there's some nice 3 dimensional encounters at the end, and of course, it's the only basic adventure to climax with a dragon battle. It seems really hard though, especially when the party gets dropped into levels 2 and 3 and has to find their way out.

  2. 4 out of 5

    Taddow

    (Minor spoilers) I still remember when my brother ran this adventure for our gaming group. I still remember the anticipation I felt after our characters heard various rumors about The Hill. A place that occasionally belches a column of smoke. A place where many adventurers had gone in search of riches but none had returned. A place where a dragon made its home (this last tidbit was especially concerning since we were 1st level). Having read the adventure since I played it, I appreciate it even m (Minor spoilers) I still remember when my brother ran this adventure for our gaming group. I still remember the anticipation I felt after our characters heard various rumors about The Hill. A place that occasionally belches a column of smoke. A place where many adventurers had gone in search of riches but none had returned. A place where a dragon made its home (this last tidbit was especially concerning since we were 1st level). Having read the adventure since I played it, I appreciate it even more. The Hill is mapped out showing its various locations of note, the highlight being the old rundown monastery. Exploring the monastery leads the adventuring party on a series of challenges (opposing creatures and subterranean tunnels) where they are trying to escape back to the surface (hopefully with treasure). The adventure offers more than just jack & slash as there are some opportunities to bargain and otherwise engage in non-combat interaction. Overall, I felt it was a great example of the classic “dungeon crawl.”

  3. 4 out of 5

    Martin St-laurent

    This is an extremely good and enjoyable adventure for low levels characters. As the characters start the adventure, they explore an hill to find the lair of an hobgoblin king and stop him from assembling his army. After the king is defeated, the real adventure begins as the characters will most likely fall in trap that will leave them searching for the exit from these caves. The second part of the adventure becomes a survival adventure. They say the devil is in the details, and here what makes t This is an extremely good and enjoyable adventure for low levels characters. As the characters start the adventure, they explore an hill to find the lair of an hobgoblin king and stop him from assembling his army. After the king is defeated, the real adventure begins as the characters will most likely fall in trap that will leave them searching for the exit from these caves. The second part of the adventure becomes a survival adventure. They say the devil is in the details, and here what makes this adventure exceptional in my opinion is in the atmosphere conveyed while exploring the hill as everything seems so savage and mysterious. Then, the mysterious atmosphere changes to one of strangeness as the characters battle goblins and hobgoblins in an abandoned monastery where traces of an ancient and evil monk order still remains. When they think it is over, and they can return victoriously to Fort Guido, laden with treasures, they fall into a trap and are forced to explore underground caverns to find an exit. In many places, the environment is even more deadly than the creatures inhabiting it. In my opinion, this is one of the best adventure in this series, although also one of the toughest. I remember when I played a very long time ago the frustration at being dropped unprepared into these tunnels. This is not a trick that every adventure can pull, but it is masterfully done in this one. I will not spoil the end, but players are in for surprise and a very tough fight is they want to escape these caves.

  4. 5 out of 5

    Bryan

    Surprisingly good. Like many of these old school modules, I think issues relate most to the attempt to press interesting ideas into a clunky system.

  5. 4 out of 5

    Louis Norton

    This module is packed with encounters, including wilderness, an above ground area, and 3 dungeon levels. An old school adventure, it is designed for a party of 5-10 characters and is probably dangerous enough that the larger party is wise. The dungeon is well thought out with a nasty "one-way" nature after level 1, which could end up with a total party kill for some groups. Still, it is well put together and presented, and probably fun to play. This module is packed with encounters, including wilderness, an above ground area, and 3 dungeon levels. An old school adventure, it is designed for a party of 5-10 characters and is probably dangerous enough that the larger party is wise. The dungeon is well thought out with a nasty "one-way" nature after level 1, which could end up with a total party kill for some groups. Still, it is well put together and presented, and probably fun to play.

  6. 4 out of 5

    Bradley

    Classic dungeon crawl. This tale would be a good introduction to a low-level party of characters.

  7. 4 out of 5

    Michael von Sacher-Masoch

  8. 4 out of 5

    Darias

  9. 4 out of 5

    Carrie

  10. 4 out of 5

    Christopher “Calstaff” Lerch

  11. 4 out of 5

    Hal Johnson

  12. 5 out of 5

    Rachel

  13. 4 out of 5

    Simon Wood

  14. 5 out of 5

    John

  15. 5 out of 5

    Atournier

  16. 5 out of 5

    Magnus Olofsson

  17. 4 out of 5

    Ricky

  18. 4 out of 5

    Ryland

  19. 5 out of 5

    David Winston

  20. 4 out of 5

    Shannon

  21. 5 out of 5

    Doug

  22. 4 out of 5

    Richard Gombert

  23. 4 out of 5

    David

  24. 5 out of 5

    Jason Valletta

  25. 5 out of 5

    Peat

  26. 4 out of 5

    Adam

  27. 4 out of 5

    Sami Koskinen

  28. 4 out of 5

    Dennis Lennon

  29. 5 out of 5

    Lenny Dolezal

  30. 5 out of 5

    Jeremy

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