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Designing Multi-Device Experiences: An Ecosystem Approach to User Experiences across Devices

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Welcome to our multi-device world, a world where a user’s experience with one application can span many devices—a smartphone, a tablet, a computer, the TV, and beyond. This practical book demonstrates the variety of ways devices relate to each other, combining to create powerful ensembles that deliver superior, integrated experiences to your users. Learn a practical framewo Welcome to our multi-device world, a world where a user’s experience with one application can span many devices—a smartphone, a tablet, a computer, the TV, and beyond. This practical book demonstrates the variety of ways devices relate to each other, combining to create powerful ensembles that deliver superior, integrated experiences to your users. Learn a practical framework for designing multi-device experiences, based on the 3Cs—Consistent, Complementary, and Continuous approaches Graduate from offering everything on all devices, to delivering the right thing, at the right time, on the best (available) device Apply the 3Cs framework to the broader realm of the Internet of Things, and design multi-device experiences that anticipate a fully connected world Learn how to measure your multi-device ecosystem performance Get ahead of the curve by designing for a more connected future


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Welcome to our multi-device world, a world where a user’s experience with one application can span many devices—a smartphone, a tablet, a computer, the TV, and beyond. This practical book demonstrates the variety of ways devices relate to each other, combining to create powerful ensembles that deliver superior, integrated experiences to your users. Learn a practical framewo Welcome to our multi-device world, a world where a user’s experience with one application can span many devices—a smartphone, a tablet, a computer, the TV, and beyond. This practical book demonstrates the variety of ways devices relate to each other, combining to create powerful ensembles that deliver superior, integrated experiences to your users. Learn a practical framework for designing multi-device experiences, based on the 3Cs—Consistent, Complementary, and Continuous approaches Graduate from offering everything on all devices, to delivering the right thing, at the right time, on the best (available) device Apply the 3Cs framework to the broader realm of the Internet of Things, and design multi-device experiences that anticipate a fully connected world Learn how to measure your multi-device ecosystem performance Get ahead of the curve by designing for a more connected future

30 review for Designing Multi-Device Experiences: An Ecosystem Approach to User Experiences across Devices

  1. 4 out of 5

    Chris

    Ecosystem. Ecosystem. Ecosystem. Stop designing products, start designing experience/services/ecosystems.

  2. 4 out of 5

    Minah

    We are heading towards world of ubiquitous computing and ambient intelligence. Seems like everything will be possible soon. But the most important thing is user's needs that they want from experiences what you want to build. Draw ecosystem of those experiences with multi-devices including offline experiences consistently, continuously, and complementary. We are heading towards world of ubiquitous computing and ambient intelligence. Seems like everything will be possible soon. But the most important thing is user's needs that they want from experiences what you want to build. Draw ecosystem of those experiences with multi-devices including offline experiences consistently, continuously, and complementary.

  3. 5 out of 5

    Tony Bergstrom

    This book starts really well. I would advise reading the first four chapters, and then skimming/reading the last four depending on your own interest. I was debating between a 3 and 4 star rating, I ended up on the 4 because it's one of the few books that does a really good job articulating the goals and problems of creating an immersive multi-device experience. As I said, the book starts well by establishing the idea of an ecosystem and emphasizing 3 means (Consistency, Continuity, and Compliment This book starts really well. I would advise reading the first four chapters, and then skimming/reading the last four depending on your own interest. I was debating between a 3 and 4 star rating, I ended up on the 4 because it's one of the few books that does a really good job articulating the goals and problems of creating an immersive multi-device experience. As I said, the book starts well by establishing the idea of an ecosystem and emphasizing 3 means (Consistency, Continuity, and Complimentary) of bridging the multi-device experience. The ideas are good and explained well; the most frustrating part of this section is the repetitive examples of television and all-recipes. The last four chapters focus on designing the best experience first, leverage the internet of things, analytics, and design for people - not tools. In all these chapters, I think the point was made fairly quickly, but the chapter continued on a bit longer than necessary. The examples in these chapters are more varied - in this case pulling more from the Internet of things and specialized devices.

  4. 5 out of 5

    MirReads

    A good starting framework for user experience in a multiplatform ecosystem, and good reflections. To remark: * The 3Cs framework: - Consistent (same content and core features in all devices, i.e.Google search and Hulu Plus), - Continuous (single or sequenced activity flow, i.e. Amazon Kindle and AllRecipes) - Complementary (collaboration or control, i.e. Scrabble, Heineken Star Player) independent or merged together. iOT Virtual Reality, QR. i.e. Pebble watch, Nike+, Ikea catalog Analytics: current A good starting framework for user experience in a multiplatform ecosystem, and good reflections. To remark: * The 3Cs framework: - Consistent (same content and core features in all devices, i.e.Google search and Hulu Plus), - Continuous (single or sequenced activity flow, i.e. Amazon Kindle and AllRecipes) - Complementary (collaboration or control, i.e. Scrabble, Heineken Star Player) independent or merged together. iOT Virtual Reality, QR. i.e. Pebble watch, Nike+, Ikea catalog Analytics: current limitations Management issues The basis of engagement: trigger, action and reward. Example: Nike. Progressive inversion.

  5. 5 out of 5

    Jose Papo

    An excellent book to understand the needs and solutions currently in the market to design multi-device experiences. The author works at Google and shows many nice examples of how companies and startups are creating amazing experiences for their users.

  6. 5 out of 5

    Marc Abraham

    Really enjoyed reading "Designing Multi-Device Experiences", a very insightful and practical book, which should provide a lot of food for thought for anyone involved in designing or building a user flow which involves multiple devices. Really enjoyed reading "Designing Multi-Device Experiences", a very insightful and practical book, which should provide a lot of food for thought for anyone involved in designing or building a user flow which involves multiple devices.

  7. 4 out of 5

    Harald Felgner

    This is an eye-opener for at least 10 years of UX to come. Highly recommended!

  8. 5 out of 5

    Alex

  9. 4 out of 5

    Dan Pfeiffer

  10. 4 out of 5

    Anton Nikolov

  11. 5 out of 5

    Bas

  12. 5 out of 5

    Denitsa

  13. 5 out of 5

    Amit

  14. 5 out of 5

    Jan König

  15. 5 out of 5

    Simon Pan

  16. 4 out of 5

    Arturo Cavallo

  17. 4 out of 5

    Terry Patterson

  18. 5 out of 5

    charlie mcmillan

  19. 4 out of 5

    Bruno

  20. 4 out of 5

    Chris

  21. 4 out of 5

    Steve

  22. 5 out of 5

    Diana

  23. 4 out of 5

    Julián Sánchez-Ostiz Lange

  24. 4 out of 5

    Kristin Harvey

  25. 5 out of 5

    Denise Latarowski

  26. 4 out of 5

    Rachel

  27. 5 out of 5

    Wegra Lee

  28. 5 out of 5

    Clarence

  29. 5 out of 5

    Jordi

  30. 4 out of 5

    David Ortinau

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