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Godwired: Religion, Ritual and Virtual Reality

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Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or "cosmos construction" that serve as a means of making sense of our own world. Such creative and interactive activity is, arguably, patently religious. This book examines: the nature of sacred s Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or "cosmos construction" that serve as a means of making sense of our own world. Such creative and interactive activity is, arguably, patently religious. This book examines: the nature of sacred space in virtual contexts technology as a vehicle for sacred texts who we are when we go online what rituals have in common with games and how they work online what happens to community when people worship online how religious "worlds" and virtual "worlds" nurture similar desires. Rachel Wagner suggests that whilst our engagement with virtual reality can be viewed as a form of religious activity, today's virtual religion marks a radical departure from traditional religious practice - it is ephemeral, transient, rapid, disposable, hyper-individualized, hybrid, and in an ongoing state of flux.


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Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or "cosmos construction" that serve as a means of making sense of our own world. Such creative and interactive activity is, arguably, patently religious. This book examines: the nature of sacred s Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or "cosmos construction" that serve as a means of making sense of our own world. Such creative and interactive activity is, arguably, patently religious. This book examines: the nature of sacred space in virtual contexts technology as a vehicle for sacred texts who we are when we go online what rituals have in common with games and how they work online what happens to community when people worship online how religious "worlds" and virtual "worlds" nurture similar desires. Rachel Wagner suggests that whilst our engagement with virtual reality can be viewed as a form of religious activity, today's virtual religion marks a radical departure from traditional religious practice - it is ephemeral, transient, rapid, disposable, hyper-individualized, hybrid, and in an ongoing state of flux.

36 review for Godwired: Religion, Ritual and Virtual Reality

  1. 5 out of 5

    Graham Oliver

    This contains within it a good lit review of game studies theory in general, which is what I went to it for.

  2. 5 out of 5

    Seth Pierce

    Fascinating, a bit mind-blowing when considering some of the implications (particularly for my faith tradition) and worthy of more study in this emerging arena. Well worth the price of admission.

  3. 4 out of 5

    Denise

  4. 5 out of 5

    Margaret

  5. 4 out of 5

    Stacy Pershall

  6. 4 out of 5

    Jonathan Cook

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    Elizabeth

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    Ketzirah

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    Sarah Brooks

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    Jiří Kothera

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    Pete Phillips

  12. 4 out of 5

    Antehe

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    Pat Loughery

  14. 5 out of 5

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    Chen Tao

  21. 5 out of 5

    Gary Lake

  22. 4 out of 5

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  23. 5 out of 5

    Michelle

  24. 4 out of 5

    She's Stacked (Jo-Anne)

  25. 4 out of 5

    Damien Knuckey

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    Debbie Coss

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    Laura

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    Kate Pennington

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  33. 5 out of 5

    Asher Klassen

  34. 5 out of 5

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  35. 4 out of 5

    Serena Ngai

  36. 4 out of 5

    Alyona

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